What if you could simulate complex clothing, realistic fabric collisions, tearing, and even soft-body muscles directly inside 3ds Max?
Without constantly switching between different simulation applications?
Meet TenPix Cloth, the first product from 10pix Studio, a new GPU-accelerated cloth simulation system designed specifically for Autodesk 3ds Max.
And the results look seriously impressive.
Here's what makes TenPix Cloth interesting.
Instead of introducing an entirely separate simulation environment, the plugin works directly through 3ds Max's familiar modifier stack.
Twenty specialized modifiers let you build sophisticated fabric simulations while keeping everything inside your existing 3D workflow.
Here's what it can do:
GPU cloth simulation: Uses NVIDIA RTX graphics cards to accelerate complex fabric simulations.
True geometry collisions: Cloth interacts with actual mesh surfaces instead of relying exclusively on simplified collision volumes.
Self-collision: Fabric folds interact without simply passing through each other.
Layered clothing: Simulate jackets, shirts, trousers, and other overlapping garments.
Realistic fabric materials: Control stretching, bending, friction, weight, and material behavior.
Stitching and tearing: Sew garments together, create seams, and simulate fabric ripping under stress.
Animated characters: Attach clothing to moving characters and preserve selected deformations.
Soft-body simulation: Experiment with deformable materials, muscle contractions, and soft tissue.
Alembic export: Cache simulations for use in professional animation and VFX pipelines.
MAXScript integration: Automate simulation workflows using scripts.
And here's the particularly interesting part.
TenPix doesn't limit itself to cloth.
Its experimental soft-body system can simulate deformable objects such as rubber, jelly, fat, and simple muscle structures.
You can even define muscle fibers that contract and produce visible bulging.
It's not a complete anatomical simulation system, but it's a promising addition to a cloth-focused workflow.
And the integration with 3ds Max goes beyond the modifier stack.
TenPix includes a dedicated graph interface for managing simulation groups, support for standard forces such as wind, and Deadline integration for recording simulation caches on render farms.
For studios already using 3ds Max, keeping cloth simulation close to character animation, scene management, and rendering could be genuinely useful.
Now for the price.
TenPix Cloth is currently available for $150, discounted from its regular $200 price until December 31, 2026.
It's a perpetual license for one computer, including one year of updates and support.
And yes, there's a free demo.
The demo includes the full modifier system, with two main limitations:
Maximum 25,000 vertices per scene
Simulation limited to the first 100 frames
Alembic export requires the paid license.
System requirements:
Autodesk 3ds Max 2024–2027
Windows 10 or 11
NVIDIA RTX 20-series through RTX 50-series
Of course, a GPU solver doesn't automatically guarantee faster performance in every scene. Dense collision geometry and complex layered garments still need proper testing.
But here's what I particularly appreciate.
TenPix isn't another standalone application trying to replace the tools 3D artists already use.
It's a specialized plugin designed to fit into an established professional workflow.
And personally, I'd love to see more development like this.
Better simulations. Better integration. Less switching between applications.
Sometimes the most useful innovation isn't reinventing the entire 3D pipeline. It's making one part of it significantly better.
TenPix Cloth official website:
https://10pixstudio.com/
Features, pricing and free demo:
https://10pixstudio.com/tools/tenpix-cloth/
#TenPixCloth #3dsMax #ClothSimulation #GPUPhysics #3DAnimation #VFX #ComputerGraphics
YouTube / ABVX
